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LEARN MORE31 March 2022
Tchzant app set for summer launch
26 March 2022
The Cambridge Festival finally gets under way on March 31 – but some ‘teaser’ events have already taken place.
05 March 2022
The full programme launched last Monday (February 28) and bookings are now open.
09 February 2022
Happy Health co-founder calls win ‘a great validation’
13 January 2022
The computer was Henry Hughes & Son’s attempt to win the race between companies to perfect the instrument.
29 December 2021
The site has become the first University of Cambridge college to allow anyone to ‘walk’ around the 671-year-old grounds.
10 December 2021
The music-making marathon will be livestreamed on Tuesday, December 21, from 11am to 7pm.
23 June 2021
It enables players to jump between PC and iOS or Android devices.
07 June 2021
The business was set up by Matt Vann and is located in Hemingford Grey.
26 May 2021
Frontier Developments CEO David Braben has apologised after players complained about the game’s performance issues and bugs.
25 May 2021
Home monitoring has improved people’s health and reduced the number of hospital visits during the pandemic.
04 March 2021
A fantastic new programme of online events begins later this month.
29 November 2020
Watch range inspired by late Cambridge physicist and humanitarian
02 September 2020
The Cambridge games company has launched Struggling and Lemnis Gate.
20 August 2020
The multiplayer action-RPG will be out on multiple formats in 2021.
21 July 2020
Want to bring the cinema to your home or garden? We put an intriguing new projector to the test.
11 May 2020
How to stay safe online and avoid falling for coronavirus scams
12 February 2020
Students tested their robot building skills last Friday (February 7) at the First Tech Challenge UK tournament.
16 January 2020
Cambourne team is victorious as youngsters gather at the Department of Engineering to test their design and programming skills.
07 December 2019
Shoppers at Lion Yard were able to witness the Philharmonia Orchestra up close and personal through the medium of virtual reality (VR).